Recently, a LinkedIn conversation I was in reminded me that the art of drawing was vital for product designers. I proposed other benefits as well. That’s the Why.
And then…lo and behold…I come across this post from our SOLIDWORKS peers at SolidSmack. So…this answers the How.
With over two decades of experience teaching how to design, draw, and render at the highest college level, concept designer Scott Robertson knows a thing or two about what it takes to make concepts ‘stick’ for his students. And as one of the most widely-recognized design sketching masters, he’s proven these concepts in his own practice through and through.
In How to Draw: Drawing and Sketching Objects and Environments from Your Imagination, the Art Center educator consolidates years of design sketching knowledge—from thumbnail sketches and perspective grids to shaded renderings—into a digestible self-study program that can take anybody’s sketching ability to the next level. Frankly, if you’re even remotely serious about design sketching, this book is an absolute necessity.
Let’s just let the man himself give us a breakdown: